Thursday, May 27, 2004

Sidrea02 - Tales of Kemend

[May 5th, 2004]

The session began with the party at the Inn of the Winged Pig, finishing their breakfast. They had just signed a contract with Tadira Haran for the retrieval of a family heirloom – an amulet that has been lost for a thousand years. The party also promised Amos the Innkeeper that they’ll look into the matter of the vampire that is attacking the villagers.

So’yoko had a strange dream last night that involves a big tree.

The party discussed the vampire threat privately and decided that they should be prepared with some vampire hunting gears.

At this point, the party breaks up, Zerkestor made a shopping run to the apothecary, So’yoko stayed at the inn to gather some information from the villagers that dropped by for a bit to eat, and the rest of the party went to the smithy.

At the apothecary, Zerkestor bought some garlic and a few potions of cure light wounds. The young woman (named Kaylin) who runs the store mentioned that there are small white flowers in the mountains called ‘Snow Ilems’. She has been too afraid to go out and gather them. The flowers are useful in making a potion that make people rest better and recover their stamina better. If Zerkestor would bring her a sack of these flowers, Kaylin promises to make two of these potions for Zerkestor as payment.

So’yoko, after talking to several villagers, found that:
· The vampire attacks started six weeks ago and has since happened about twice a week
· There was a villager who saw the victim of the vampire attack rising from the dead during the day.
· The villagers have been burning the sites where the vampire attacks occurred – hoping to destroy the dead before they rise.
· The few victims (humans or animals) that the villagers have examined were drained of all their blood by the vampire.

As So’yoko left the inn to join the rest of the party at the smithy, he noticed that Tadira is releasing a courier pigeon in the air. The pigeon flew in the direction of Averdale on the other side of the mountain pass.

Berek had no luck prevailing on the smith to let him borrow the forge until So’yoko intervened. Hearing that the party is out hunting vampires, the smith grudgingly allowed Berek to use his forge to hammer a thin plate of silver onto his longsword. The smith also showed the party some cold-iron weapons that he had won off of dwarves. Since the smith has little use of the stuff, he lets the party buy some of it on the cheap (about half price). In addition, the party also found a wanted notice for the bandits in the smithy.

As the party leaves the smithy, a little field mouse darted toward Berek. Berek grabbed the mouse, which had a little scroll tied to his back leg. So’yoko grabbed the scroll and it said: “Meet me outside of down shortly after dusk, we have business to discuss.” Uncertain of whom the message is from, the party decided to use the remaining time of the day to go and track those who had ambushed Tadira’s group.

A village teenager named Tarquin, has apparently heard that the party is going to hunt the vampire. His head filled with visions of glory and excitement, the teenager decided to follow the party around.

The tracks of the ambushers lead south eastwards into the mountains; roughly in the direction of where Tadira believes is the ruined villager where her ancestor was buried. As the sun is setting, the party hurried back to the village to meet the mysterious stranger who had sent them a message via the field mouse.

In a field outside the village, the party met the stranger – an elven woman named Nerienda. She is a slave hunter and has been commissioned by Baron Tolanan, who is the owner of Amathyya, to retrieve the escaped slave girl. Nerienda accuses the party of aiding and abating a fugitive and the possession of stolen property. Nerienda offers to make no charge against the party if they would simply hand Amathyya over to her. After some arguments, to Amathyya’s relief, the party refused Nerienda’s offer. Having heard the party’s decision, Nerienda left after creating a mist to cover her retreat.

After another night of rest, the party set out to hunt the bandits in the mountains before the trail gets cold. Lead by Dalrick, whose peerless tracking skills defeated the bandits’ attempts to disguise their tracks, the party went deeper into the mountain. Slightly after noon, Haeythir get a strong sense of someone looking at the party. Looking about he noticed that a slight glowing ahead and above the party and he gets a sense of someone staring at Berek. Haeytheir warned the rest of the party – however, no one else could see anything.

Then, even as the party tensed for the unknown, a foul creature appeared in their midst. Reeking of decay, this gaunt humanoid is covered in black, leathery skin. A slimy red ichor, almost like blood, drips from its skin. Behind its pointed ears, a large curved horn rises out of the back of its skull. A mouth of jagged teeth takes up half of the foul creature’s head. Wasting no words, the creature lashes out.

Zerkestor was badly hurt by the creature’s claws. As the party fought the foul creature it was clear that their weapons have limited effect on the creature. Furthermore, the blood slime on the weapon seems to eat away at the weapons. Even the fire magic of the Haeythir and So’yoko seems to have limited effect on it.

Retreating Zerkestor shouted that the creature is probably a denizen of the lower planes and perhaps cold iron would hurt it. Switching their weapons to cold iron, the party finally managed to vanquish the foul thing, but several members were badly hurt. As the creature vanished upon its apparent death, Haeythir believes that the creature was summoned.

As the party tried to regroup, they discussed who could’ve attacked the party. Eventually, the party believes that the glowing that Haeythir saw was some sort of scrying spell. Somehow the enemies who had attacked the monastery college were able to spy on the party and attack them. Perhaps it was through the coins and equipment that the party recovered from the serpent men. Perhaps it was the worm dart that had hurt Berek. The party made an attempt to get rid of what could be causing the scrying.

From his studies, Haeythir knows that certain ritual magic maybe especially potent if cast during certain conjunctions. The night the monastery school was attacked was a night of conjunction of Saqir and Porphur, so Haeythir theorizes that the enemies may be using some form of ritual magic.

Speculations aside, the party pushed forward on the trail of the bandits until near dusk, when they found a suitable site for a camp. The next morning, after a miserable night beneath icy rain, the party continued on. At this point the ancient trail narrowed and the party was reduced to traveling in a single file, with Berek leading the party. About two hours after they set out, Dalric saw that the trail actually goes over a patch of unstable ice – he called out and tried to warn the party, but it was too late. The ice collapsed under Berek’s weight and most of the party fell down. Amathyya managed to cushion the fall for those close to her via her feather-fall spell, but most of the party took damage.

Battered, the party continued on – only to stumble into the bandits' lair. The bandits tossed javelins and axes at the party with unusually bad aim. The party’s mages boosts Berek before sending the spike-chain wielding fighter forward. Having identified the party’s mages, one of the bandits – a female halfling, shot Haeythir with a poisoned arrow. Seeing his ally wounded, Zerkestor called upon the might of Zethunor and created a shield of wind to block off the enemy missiles.

Meanwhile, Berek charged up the sloped trail and killed one of the bandits with a single blow. Realizing that they are in for it, all the bandits charged Berek. Although Berek managed to strike another bandit down, the remaining bandits managed to overwhelm him and took him down.

The tide turned quickly, however, as the party rallied – between So’yoko, Haeythir, and Dalric, the party managed to destroy the few bandits in action, force the halfling bandit to surrender, and save Berek.

Climbing on top of the ledge, where the bandits had been camping out, the party found that they have arrived at the ruins of the ancient village indicated by Tadira…

I. Locales
a. Village of Kemend
i. Blacksmithy operated by Vendil and his son Alae
ii. Apothecary (Good nature herbs) operated by Kaylin
b. Trail that leads to the bandits’ camp and the ruins

II. NPCs
a. Vendil the blacksmith
b. Kaylin the herbalist
c. Nerienda the slave-hunter
d. Tarquin the tag-along

III. Some Notes
a. Some mysterious power (possibly the same enemies that assaulted the academy) conjured a demon to attack the party
b. The party has decided to protect Amathyya against the bounty hunter
c. The party seems to have made good headway into recovering the family heirloom of Tadira and getting the bounties on the bandits.

IV. Currently active quests
a. Recover the Amulet of Maeruka for Tadira
b. Find the mysterious “vampire” that has been plaguing the villagers

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